kev/null design/book/comics/games/photos/presentations

Communicating Concepts Through Comics

Updated again with IA Summit 2007 Workshop. I’ll be posting about the other presentation I did with Tom Wailes, and the slides, shortly.

For those who’ve attended the session or workshops previously, thanks! Hope you enjoyed it and as always, we’d love to hear how it was applied and whether it was useful. More importantly, we’d like to know how it could be improved.

This post will serve as the place where I’ll keep the resources related to the presentation updated. If you do end up using this technique, please do let me know as I’d love to show some examples of other people using comics in design.

##Upcoming Presentations / Workshops
- November 5-8: User Interface 12 Full Day Workshop in Cambridge, MA
- June 18-23: Joint Conference on Digital Libraries Full Day Workshop in Vancouver, BC

##Presentations / Slides (updated Apr 03 2007)
Unfortunately, the slides use very few bullet points so it may be hard to follow without being there. Luke took some great notes that I recommend checking out.

- IASummit 2007 Workshop Slides (9MB pdf)
- IASummt / UXWeek 2006 slides (5MB pdf)
- CanUX Workshop slides (5MB pdf)
- SHiFT 2006 Slides (5MB pdf)
- AOL Mountain View’s post session interview is up.
- Livia Labate has a recording of the session.

##Resources (updated Apr 03 2007)

If you have any feedback, pictures, links or suggestions, feel free to drop a comment.

Also check out all my MyWeb bookmarks that I save related to this topic.


21 Comments

[...] Sadly, I don’t use del.icio.us for their lack of caching so I can’t link my slides through it. The slides are available on my blog. I’ve started compiling a list of the resources we mentioned (and some new ones people are submitting) and will keep them updated on that blog entry. Thanks once again to those who attended and I look forward to discussing it more with those interested. [...]

Posted by IA Summit 2006 » Blog Archive » Comics Resources on 28 March 2006 @ 4pm

Hi Kevin!

Nice blog. See you at The Arctic Usability Challenge 2008

Best regards from
Even Risbakken, Oslo, Norway

Posted by Even on 29 March 2006 @ 4am

A Forgotten Prototype Technique: Comics…

… What made these prototypes different from any I’d seen before was they weren’t of the design of the device (in this case, a predecessor to what would become the Apple Newton), but instead were of the experience using the device. Th…

Posted by UIE Brain Sparks on 29 March 2006 @ 12pm

Thanks for putting this up. Any chance that you could provide the same slides with notes?

Posted by Zephyr on 30 March 2006 @ 9am

Zephyr, I’ll work on doing that and will update here when they’re up. Until then I recommend you check out Luke’s notes (linked in the post).

Posted by Kevin Cheng on 30 March 2006 @ 11am

[...] APE was really great. It was my first comic convention and I met a ton of people who were creative in different ways than one might see in the design community – refreshing. Probably the coolest thing, next to seeing Matt Groening again, was checking out the booths and finding someone over a sketchbook behind each one. Each had differing styles: abstract, cartoon, manga, superhero, photo-tracing, etc. Thanks again to Brandon and Nicole for their generosity in letting us clowns sit with them. Too bad I didn’t get the graphic novel done in time because I had so much on my plate.I always seem to put a lot on my plate – some would say too much. Jamie, who has a lot on his own plate, asked why I was doing the graphic novel. He said he could understand all my other ventures: Off Panel, OK/Cancel, and the encore presentations of the IA Summit presentation but couldn’t see how the graphic novel fit.Which is precisely why I’m doing it – it doesn’t fit. Doing a project like Soul Jump is really all about connecting with a different community and doing something for the sake of it and it feels great whenever I get even a little done on it.I turned off dodgeball recently. It’s a tool that tells you on your phone where your friends are and you use it to let your friends know where you are. It’s great ofr nights when you want to be out and all your friends are roaming all the time. I still remember in university when as a group, the destination might change at the last minute but because not everyone had cell phones, one or two stragglers sometimes end up at the original destination and go, “where is everybody?” The problem is that I have no will power. If I know my friends are out and not too far away, I’m more inclined to join them even if I hadn’t planned on going out. Turning off dodgeball was liberating. Now I am back to controlling when I go out and when I’m dealing with all that stuff on my plate.Like starting on the first two pages of Soul Jump. Tags: Sketches, offpanel, comics, webcomics, okcancel, conference, jamie, eets, nicole lee, brandon hanvey, ape2006 Published 0 minutes ago [...]

Posted by Connecting with Comics and Dodging Dodgeball at kev/null on 13 April 2006 @ 10am

[...] Continuing on our IA Summit Redux session we have Kevin Cheng of OK-Cancel fame doing his session on Communicating Concepts through Comics. Unfortunately, I missed his presentation at the summit so I am eagerly awaiting it. [...]

Posted by Serendipitydoo... The Scrawlings of Adrian Chong on 3 May 2006 @ 1pm

[...] It would appear that Steve is contributing to a conversation I’ve noticed of late: interaction designers spending time sorting out what’s required to effectively communicate a concept. Kevin Cheng’s writing and presentations on using comics for this element of the design process have been hugely influential on my thinking in the past few months; both Brandon and I have experimented with concept comics recently, with passable results. Steve’s contribution to the conversation is an attempt to lay out a holistic plan for moving from a creative “vision” of the product to an easy-to-grok artifact that spells out “the overall concept, navigation structure, and main elements of the application, product, or service, and the relationships among those elements.” [...]

Posted by Adaptive Path » Blog Archive » Digging into concept communication on 15 May 2006 @ 3pm

[...] I’m traveling for Adaptive Path’s UX Week in DC where I’ll be doing the Communicating Concepts Through Comics presentation, this time without the aid of Jane.Before that though, I’m making a quick stop in New York to hang out with my friends on this coast. Of course, no travel of mine is complete without a story. Not that I didn’t have a feeling something would happen given Thursday’s incident with the foiled McGyver bomb plot and my flying to New York the day after. [...]

Posted by No Spikey Hair For You! at kev/null on 12 August 2006 @ 12am

[...] Check out Kevin’s slides here, and be sure to stop by his online comic, OK-Cancel. [...]

Posted by jeffhester.net » Blog Archive » UX Week: Day Four on 28 August 2006 @ 10pm

Themes and insights from SHiFT…

Posted by Mathemagenic on 2 October 2006 @ 2pm

[...] Whoops. I’ve updated the post and the most recent one is now here. Tags: General Published 10 months ago [...]

Posted by Communicating Concepts Through Comics at kev/null on 22 January 2007 @ 1am

Hi Kevin,

I’ve created a site called DesignComics.org to house our public domain comic templates from Sun. I would be glad to give this site over to a general library of comic templates in addition to ours, if there is interest.

Reference:
http://designcomics.org
http://blogs.sun.com/MartinHardee/entry/design_comics_templates_1_0

Posted by Martin Hardee on 27 January 2007 @ 9am

[...] In other news, I’m running another workshop on Communicating Concepts Through Comics. This talk has been well received over the past year in various venues and I’m seeing more and more companies using the methodology and smoe have even started creating templates. [...]

Posted by OK/Cancel » Archive » We’re Not Dead Yet! on 20 February 2007 @ 4pm

Maybe a useful tool: http://www.stripgenerator.com.

Posted by Bostjan on 21 February 2007 @ 2am

[...] beginning to find some new uses for comics. For example, they can be used to communicate effectively or to do some quick storyboarding for a new ad [...]

Posted by A Source Of Inspiration » Using comics to communicate - fresh ideas for digital creativity on 27 February 2007 @ 10am

[...] Communicating Concepts Through Comics at kev/null widely linked to, updated page, lots of links/resources/notes. (tags: comics communication design education) [...]

Posted by plus six » links for 2007-03-04 on 4 March 2007 @ 4pm

Here is another! ToonDoo – The free online comic strip generator!
http://www.toondoo.com

Posted by Rajendran on 14 June 2007 @ 2am

[...] kev/null – Communicating Concepts Through Comics Great resources. Check: “IASummit 2007 Workshop Slides (9MB pdf)” (tags: pdf comics prototyping design experiencedesign communication presentation fonts) [...]

Posted by Adam Crowe - links for 2007-11-14 on 13 November 2007 @ 5pm

[...] als middel om concepten te communiceren werd op de kaart gezet door Kevin Chang. Hij gaf er presentaties over op de Information Architecture (IA) Summit, en schrijft momenteel aan zijn boek “See [...]

Posted by » Iedereen kan scenario’s tekenen met Bitstrips - Ferry den Dopper’s blog on 24 February 2009 @ 4pm

It took me 2 long years after i figured this one out.. thanks for the info!

Posted by Austin Mini Storage on 19 March 2009 @ 6am